Let's talk design!

Send me a hello, and I'll get back to you!

Name *

123 Street Avenue, City Town, 99999

(123) 555-6789



You can set your address, phone number, email and site description in the settings tab.
Link to read me page with more information.

Revive | UX + Mobile + Research


Course : DESIGN 481: Design Field Research
Duration: 10 weeks
Role: Research, ideation, interaction design
Collaborators: Emily Nguyen, Naoki Hisamoto, and Chloe Lee
Instructor: Michael Smith

People own a lot of things, on shelves, floor, desks, yet for some reason we continue to buy more. My team spent ten weeks to looked into the social and emotional factors that contributes to object accumulation in young adults. This was a group project for a 10 week field research course where we research, define problem, and design a solution about waste. I collaborated with three other designers, and my role involved research, interview, document, analyze, and ideate. Read our complete research report here.



We looked into object accumulations and found that most existing research were conducted on cases of extreme hoarding and mental illnesses, and existing products are service designs that only help throwing trash away, so we saw an opportunity space focusing on everyday scenarios to prevent objects from becoming trash.



Interview Guide

Interview Screener





Revive is a digital platform that promotes neighborhood- based freecyling.  Freecycling is the act of giving away usable unwanted items to others. The concept of freecyling is gaining momentum in cities around the world, but lacks refinement and designated platforms.  Revive provides that platform, and takes the repurposing one step further by not only preventing objects from going to landfill, but inspires users to part with static objects in their lives to help others.


The strategy that enables Revive to not only eliminate waste but increase potential resources lies in the object lifecycle.  When the object is no longer useful to the owner but still has enough value to remain in their life, the object often goes into storage and becomes dormant.  Revive targets this point in the object lifecycle when it still has both practical value and emotional value.  The practical value makes it appealing to a second hand user, and the emotional value is why the owner holds on to it.